Developer Comments: The Desert Mercenary is already popular, but we saw an opportunity to add some quality-of-life improvements by allowing players to hire all six different Aura types in Nightmare and Hell difficulty, rather than having to switch between modes. Poison duration no longer scales and now lasts 4 seconds, Cold damage scaling increased by about 50%, Lightning damage scaling increased by about 5%, The tooltip will now properly display the Life scaling per level, Damage scaling per level has been increased. We are evaluating what the best solution for this is, but in the meantime, our hope is by utilizing both systems and always choosing the fastest speed calculation, we get the best of both worlds where it is a buff in some situations and a status-quo in others. Its Almost Time for the WoW Variety Show to Take Flight! Esperanza goes off the deep end. Developer Comments: We wanted to improve the lesser-used Combat skills to give more viable build options. Romance 05/09/13 The gift of YHVH Almighty in the life of any of his saints cannot be stolen or channelled from such saint to another. Developer Comments: The Iron Wolves are great elemental sorcerers, but we saw they have been underperforming in higher difficulties. (opens in new tab) (opens in new tab) (opens in new tab) Developer Comments: We want to make the Leap skills move a lot faster so that they are less awkward to use. Ravens are getting significant changes to help them function as a spell-like skill for summoning Druids to use, and this includes damage scaling buffs and new synergies from other summons to fuel their damage. 13 (4.79) The Cartels launch a counter attack & the revolution is on Sci-Fi & Fantasy 11/16/16: Virgin Sacrifice: 3 Part Series: Virgin Sacrifice Ch. FINALLY! We felt that Arctic Blast is generally lacking power, so we are increasing the damage scaling, reducing the synergy requirements to free up skill points, and improving the general player controls to allow for smoother freeform targeting. In addition, we are increasing the physical damage scaling for Fire skills to be a reliable alternative damage source. McGrath was best known for playing Bob Johnson, a friendly neighbor on the iconic children's program. Update on 1/26: Content in red represents changes recently made within PTR 2.4. These will offer more reasons to equip multiple of these Set pieces and to give some Sets new capabilities to make them stand out more, which further fuels more build diversity. Developer Comments: It was not our intent to nerf Werebear and Werewolf as a result of our changes to attack speed. Developer Comments: We saw a good opportunity to improve lesser-used summons for the Necromancer. Read latest breaking news, updates, and headlines. Number of hits per Raven reduced from 12 to 5, and no longer increases per level (*Restored to original value), Reduced the damage gain for skill ranges 2-8, 9-16, and 17-22, You can now spawn multiple hydras on controller when holding the button down, Arrow and Bolt max quantity increased to 500, Throwing weapon quantity has been increased by 50%. Developer Comments: We added more information to tooltips to describe hidden functionality for certain Defensive Auras. We improved the radius for Inner Sight and Slow Missiles, and we gave more reason to invest skill points for Slow Missiles. Also, we wanted to alleviate the disadvantage of the animation lockout from using the Dodge and Avoid skills so that players are more willing to spend points on these skills. Attack speeds while transformed should match attack speeds while untransformed (enhanced by the Werewolf's increased attack speed). War Cry's mana cost now increases by only 0.75 per level instead of 1. Were pleased to announce the upcoming gameplay additions to the PTR (PC-only) which will be implemented starting Tuesday, January 25, PST! Developer Comments: Martial Arts skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once. 38Disclaimer: Every Nairaland member is solely responsible for anything that he/she posts or uploads on Nairaland. Sci-Fi & Fantasy 11/12/16: Venus Ascending Pt. For additional assistance with installing and launching the PTR, click here. Life baseline and scaling increased by about 25% (Now has Life similar to the Rogue Archer), Defense baseline and scaling increased by about 40% (Now has defense closer to the Rogue Archer), Resistances baseline and scaling increased by about 20% (Now has the highest resistances baseline compared to other mercenaries), Increased chance of the Iron Wolf casting Fire Ball, Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies, Increased chance of the Iron Wolf casting Lightning, Life baseline scaling increased (Now has the most life compared to other mercenaries), Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries), Bash level scaling increased and will no longer be capped at level 80, Stun level scaling increased and will no longer be capped at level 80, Now can also be used with Bows and Crossbows, 20% Chance to cast level 12 Lower Resist when struck, 25% Chance to cast level 15 Poison Nova on striking, Level 13-17 Cleansing Aura When Equipped (varies), 0.3% (0-29.7) Deadly Strike (Based on Character Level), 18% Chance to cast Level 18 Taunt on striking, 24% Chance to cast level 10 Weaken when struck, Level 4-8 Resist Fire Aura When Equipped (varies), -10-15% to Enemy Fire Resistance (varies), Level 8-12 Concentration Aura When Equipped (varies), Changed 6-14 Cold Damage to +2-198 to Maximum Cold Damage (+2 Per Character Level) (Full Set), Increased +20 Fire Damage to +200 Fire Damage (Full Set), Increased +25 Defense to +200 Defense (Full Set), Increased Fire Resist +15% to Fire Resist +25% (2 Items), Added 25% Bonus to Attack Rating (Full Set), Added 4-396 Defense (+4 Per Character Level) (Full Set), Added 5-495 Defense (+5 Per Character Level) (2 Items), Added +2-198 To Lightning Damage (+2 Per Character Level) (2 Items), Added 1-148% Better Chance of Getting Magic Items (+1.5 Per Character Level) (2 Items), Increased Replenish Life +10 to Replenish Life +20 (Full Set), Added Increased Maximum Life 12% (Full Set), Added Poison Length Reduced by 75% (2 Items), Changed Adds 15-20 Cold Damage to +1-148 to Maximum Cold Damage (+1.5 Per Character Level) (Full Set). Fixed an issue where non-uber bosses were taking too little damage. Changed how attack speed is determined while dual-wielding weapons. The best Sims 4 mods add new features large and small, from personality tweaks to endless cheats. Developer Comments: For new Rune Words, we focused on complementing the skill and mercenary changes seen above, along with giving underused runes more usage. Holy Bolt will now pierce to increase its combat use cases and will have less skill point synergy investment to open more possibilities to spend skill points elsewhere. Developer Comments: We hope that by restoring the original Raven hit functionality and reducing the damage scaling at early levels, we hope to correct any damage reductions caused by our original balance changes while also ensuring that Raven isn't doing too much damage at early levels. Inferno is receiving player control improvements with free form casting, like Arctic Blast, and better damage scaling. We hope this provides more reasons to find loot in these areas. Also, we saw that Holy Fire should scale better at higher skill levels to be consistent with general Fire Damage power compared to the other elements. Lastly, with Hydra, we wanted to improve the gameplay of summoning Hydras to make it easier to use to skill in combat situations. Developer Comments: Werewolf skills are receiving Attack Rating improvements to help melee gameplay. So, without further ado, lets dive into these new changes! Now this skill will always hit the target, This skill now slows the target by a percentage for a duration, Attack Speed increased by 100% (Reduced the rollback frames value between each attack), Removed synergy from Lightning Fury skill, Lightning Bolt synergy increased from +10% to +14%, Charged Strike synergy increased from +10% to +14%, Lightning Strike synergy increased from +10% to +14%, Power Strike synergy increased from +10% to +14%, Power Strike synergy increased from +8% to +11%, Lightning Bolt synergy increased from +8% to +11%, Charged Strike synergy increased from +8% to +11%, This skills damage scaling at high levels has been slightly adjusted, Casting Delay will no longer share its cooldown with other skills that have Casting Delays, Tooltip updated to now display Casting Delay, Poison duration is now fixed at 3 seconds, Poison Javelin synergy increased from +10% to +14%, Casting Delay reduced from 4 seconds to 1 second, Missile slow now scales instead of staying at a flat base of 33%, This skill will now reduce enemy missile damage based on skill level, Casting Delay reduced from 6 seconds to 0.6 seconds, The animation can now be interrupted and will no longer lock out the Amazon from performing other actions, Mana Cost per level reduced from +0.5 to +0.25, Increased the amount of physical damage converted to magic damage for the base level and per level, Damage bonus per level increased from +5% to +7%, Removed the 25% weapon damage reduction from this skill, Now also gives increased Attack Rating with +30% baseline and +9% per level, Damage scaling increased by about 50% for higher skill levels, Fire Arrow synergy increased from +12% to +14%, Average Fire Damage per second scaling increased by about 100%, Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level, Now consumes only 1 of each Martial Arts charge when cast, Now always hits the target only if the Assassin has any Martial Arts charges, Damage bonus per level increased from 5% to 15%, Damage bonus per level increased from 10% to 20%, Now guarantee hits the target only if the Assassin has any Martial Arts charges, Damage bonus per level increased from 25% to 35%, Tooltip updated to now show the physical damage resist reduction, Buff Duration scaling per level changed from 4 seconds to 12 seconds (matching Burst of Speed and Fade), Charged Bolt Sentry synergy increased from +11% to +17%, Lightning Sentry synergy increased from +11% to +17%, Fire Blast synergy increased from +6% to +9%, Lightning Sentry synergy increased from +6% to +9%, Shock Web synergy increased from +12% to +18%, Charged Bolt Sentry synergy increased from +12% to +18%, Shock Web synergy increased from +9% to +11%, Charged Bolt Sentry synergy increased from +9% to +11%, Wake of Fire synergy increased from +9% to +11%, Lightning Sentry synergy increased from +9% to +11%, Wake of Inferno Sentry synergy increased from +9% to +11%, Fire Blast synergy increased from +8% to +10%, Wake of Inferno synergy increased from +8% to +10%, Fire Blast synergy increased from +10% to +18%, Wake of Fire synergy increased from +7% to +18%, Casting Delay reduced from 2 seconds to 1 second, Blade Fury synergy added: +10% Damage per level, Blade Shield synergy added: +10% Damage per level, Blade Sentinel synergy added: +10% Damage per level, Duration baseline value increased from 20 seconds to 120 seconds (matching Burst of Speed and Fade), Duration scaling per level increased from 5 seconds to 12 seconds (matching Burst of Speed and Fade), Duration baseline increased from 20 seconds to 30 seconds (matching Battle Orders), Duration baseline increased from 5 seconds to 30 seconds (matching Battle Orders). Micro-Holiday: Join the Wanderers Festival! The PTR is available in all supported languages, and accounts from all regions are eligible to participate. Leap Attack is receiving better level scaling to make it a more reliable damage skill to build around. Below you will find patch notes for the upcoming update for Diablo II: Resurrected, Patch 2.4 PTR. Newly added Bug Fixes can be found here. 18: STANDING OVATION (4.58) Interesting threesome! Diablo II: Resurrected Patch 2.4 Balance PTR | Has Ended, WoW Classic: The Joyous Journeys 50% Experience Buff Returns, Call of Duty: Warzone 2.0 and Call of Duty: Modern Warfare II Season 01 Reloaded Overview, Twitch Drops Now Live: Get the Cenarion Hatchling and Swift Windsteed. Sorge was born on 4 October 1895 in the settlement of Sabunchi, a suburb of Baku, Baku Governorate of the Russian Empire (now Baku, Azerbaijan). Step 1: Restart the Battle.net desktop app. Developer Comments: Insight is a popular Rune Word, and we feel that allowing it on ranged weapons will promote more build possibilities that complement the skill and mercenary changes seen above. Missile range decreased by 50% (The overall travel length remains the same), Volcano synergy increased from 10% to 12%, Molten Boulder synergy increased from 12% to 16%, Tooltip updated to now show Volcano duration, Casting Delay has been removed for this skill, Tooltip updated to now display Physical Damage, Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%, Base damage and level scaling increased by ~100% (also to compensate for the incorrect damage calculation in the past), Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time, Can now be cast while in Werewolf or Werebear form, Arctic Blast synergy added: +20% Stun Duration per level. Breaking science and technology news from around the world. The game is built around completing the Acts on each difficulty and we wanted our players to be empowered to play their heroes in the ways they preferred. So, when we started making balance adjustments, we wanted to focus on expanding more skill build variety and adding more viable possibilities with playing each class. Developer Comments: With the Casting Delay changes, Druid Fire skills are generally going to be more widely used. PLEASE NOTE: Game content discussed in this blog is not final and subject to change. Developer Comments: With the cold armor skills, we want to further diversify them by ensuring that each has distinctive advantages. Attack Rating bonus increased from +7% to +10% per level, Poison Creeper synergy increased from 18% to 20%. Our end goal is to allow the player to fully realize the fantasy of a fast Werewolf or a slower but hard-hitting Werebear. If you missed that Developer Update Stream, you may watch it below. We want to gauge reception and feedback on these changes before we make them final for Live. By increasing damage based on distance to the caster, each AoE damage aura will have increased effectiveness while still maintaining the same cadence of visual VFX on the screen. Fixed an issue where the Unbending Will Runeword was not correctly displaying some of its stats. View the latest business news about the worlds top companies, and explore articles on global markets, finance, tech, and the innovations driving us forward. 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon, 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon, 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor, 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor. We feel like this will allow Martial Arts to perform smoother during combat by better maintaining current charges instead of having to re-acquire charges too often. A key opportunity we saw was improving the effectiveness of lesser-used skills. Additionally, the new area damage scaling on these auras had greater benefits than we originally intended - we are removing them, for now. Our team is so grateful for your support. Blood Golem and Fire Golem are receiving damage improvements to make them more competitive with the other Golems. The Cartels strike back at Lisa and John. With the general improvements to Thorns, we wanted to improve the level scaling to make this aura mercenary type more meaningful. Lastly, Frenzy is receiving a new synergy from the lesser-used Increased Stamina skill to give more reasons to invest skill points there and add new build diversity. Fist of the Heavens is also getting the same Holy Bolt pierce changes and will now have less Casting Delay and improved controls to help make it a more effective Level 30 skill to use. Livestream upcoming NASCAR races online on FOXSports.com. The best Sims 4 mods add new features large and small, from personality tweaks to endless cheats. Step 2: Navigate to the Diablo II: Resurrected tab on the left-hand menu. The new logic remains in place, and whichever resulting calculation is faster is the one that will be used in an attack. Developer Comments: There are plenty of Druid summons that could be improved to better build around. The previous logic for shapeshifting attack speed has been restored. Nairaland Forum / Nairaland / General / Religion / There Is A Thread Here That Reminds Me Of The Movie "Doctor Sleep". Exhibitionist & Voyeur 05/07/21: Baby Sister Ch. Last year we launched Diablo II: Resurrected, now its 2022 and were stoked to implement these new changes into our game. As we progress in this PTR, please be aware there may be periodic maintenances, outages, hotfixes, or minor patches. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster. News, fixtures, scores and video. For Berserk, the existing Shout synergy is changing to Battle Orders, because the Defense loss from the skill contradicts the usage of Shout, and this will better connect with other skill synergy build possibilities. There Is A Thread Here That Reminds Me Of The Movie "Doctor Sleep". The quantity value of throwing weapons, ammo, and tome item tooltips will now always show the total amount to be clearer for players. But they're quite uncomfortable. The original Sesame Street star's family confirmed his death on December 4. Explore the latest Formula One World Championship news, events, standings & social posts on FOXSports.com. Developer Comments: We wanted to improve the lesser used Fire skills and give more reasons to use them. Find Potion synergy added: +5% Damage Taken per level, Speed of the leap motion increased by 75%, Tooltip updated to now display Knockback Radius, Damage baseline increased from 100% to 200%, Attack Rating baseline increased from 50% to 100%, Attack Rating per level increased from 15% to 20%, Leap synergy increased from +10% to +15% Damage per level, Shout synergy replaced with Battle Orders, Added damage bonus with 16% baseline and 8% damage increase per level, Increased Stamina synergy added: +0.4 Seconds per Level, Missile speed increased by 100%. In general, all summons will no longer have hidden randomized health values so that the tooltip is more accurate and so summons perform more consistently. Aura no longer returns a percentage of damage when hit. has bestowed upon me and endowed me with be struck down and destroyed by the thunder and lightning of YHVH Almighty. The removal of Casting Delay and the new limitation on max Hydras will match the maximum Hydra count achievable from before the changes, but now players will have a much easier time to summon that amount. This means that using a skill with a Casting Delay will no longer add the cooldown to all other skills that have Casting Delays. With your help, we can continue the legacy of making Diablo II: Resurrected the ARPG we all cherish. Since they're very tight on me, they provide a better passive noise cancelling. Meet Your Maker on June 6Pre-Purchase Diablo IV! For Fire Claws, we wanted to reduce the heavy skill point synergy costs to open more build possibilities. Explore the latest NASCAR Cup Series news, events, standings & social posts! We improved their core stats so that they are more in line with other mercenaries while also having a distinct advantage with having the most resistance values. Developer Comments: We wanted to add more potential to the AoE (Area of Effect) Damage auras since they are a capable way for the Paladin to handle groups of monsters. We want to try out a modification to its mana cost and see how that affects its cost-effectiveness. Get breaking NBA Basketball News, our in-depth expert analysis, latest rumors and follow your favorite sports, leagues and teams with our live updates. Ms. Victoria takes me as her own for the day. Developer Comments: We felt our original changes to Holy Fire made it too strong at higher levels. For Iron Golem, we are changing the Thorns aura to deal more reliable damage to improve its source of effectiveness (See Paladin changes below for more details). WATCH: Guest conductor's performance goes viral while leading orchestra through Christmas songs Lastly, with Grim Ward, we are adding a new functionality and synergy to give more reason to use the skill, which also gives more reason to spend skill points on Find Potion.. Skeletal Mages have received significant damage scaling improvements so that their elemental damage values are more consistent. Also, Frost Nova is receiving damage scaling improvements to give it more power where it was lacking in the later game. This can add more possibilities by using lower-level Set items for more character builds. If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo. Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip), Modified the AI so that the Ravens attack more often, Damage level scaling significantly increased, Summon Spirit Wolf synergy added: +12% Damage per level, Summon Dire Wolf synergy added: +12% Damage per level, Summon Grizzly synergy added: +12% Damage per level, Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves), Updated the tooltip to display each synergy bonus value, Life synergy reduced from 25% to 15% (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level), Poison damage level scaling significantly increased, Rabies synergy added: +10% Poison Damage per level, Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12%, Mana recovery has been reworked to be +3% Mana baseline with +1% Mana per level, instead of using a diminishing calculation ranging from 1%-8%, Percentage HP per level increased from 7% to 10%, Poison total damage scaling increased by about 750%. So, we decided to give him the Battle Cry skill as a new way for him to debuff enemies, which should prove to be a useful utility for players. Exhibitionist & Voyeur 12/04/19: Becoming His Slut Ch. He was 90. For PVP, we added a way to reduce hit recovery spam to prevent edge cases of characters being locked out for too long. Watch game, team & player highlights, Fantasy football videos, NFL event coverage & more Shout and Battle Command durations were updated to be consistent with each other for quality-of-life purposes. The spirit summons are receiving a physical damage resist change across each difficulty to make them survive more consistently. Developer Comments: We felt that certain optional areas in Diablo II often get ignored on Hell difficulty, so we decided to increase their monster levels to add more incentives with risk vs reward gameplay. Holy Fire level bonus per level increased from 1 to 2, Damage Absorbed per level increased from 10 to 15, Bone Wall synergy increased from 7% to 8%, Bone Spear synergy increased from 7% to 8%, Bone Prison synergy increased from 7% to 8%, Bone Wall synergy increased from 6% to 8%, Bone Spear synergy increased from 6% to 8%, Bone Prison synergy increased from 6% to 8%, Damage reduction now scales based on level, from just 33%, to now 33% and +1% per level, Tooltip updated to now show the status changes, Tooltip now displays passive Attack Rating bonus, Salvation synergy increased from 6% to 10%, Damage to self now reduces per level, from 8% to 8%-1%, Maximum conversion chance increased from 50% to 90%, Tooltip now shows that the skill always hits, Casting Delay reduced from 1 second to 0.4 seconds, Holy Bolts now pierce targets (Undead and Allies), No longer forces you to attack when out of mana, Improved targeting functionality for auto acquiring enemies, Damage level scaling increased by about 25%, Base duration increased from 120 seconds to 144 seconds, Damage level scaling increased by about 200%, Duration bonus per level increased from 6 seconds to 12 seconds, Chill length bonus per level for level 16+ increased from 1 second to 2 seconds (matching Shiver Armor), Defense baseline increased from 45% to 60%, Defense bonus per level increased from 5% to 7%, Frozen Armor damage synergy increased from 7% to 9%, Chilling Armor damage synergy increased from 7% to 9%, Static Field synergy added: +5% Lightning Damage per level, Static Field synergy added: +7% Lightning Damage per level, Duration baseline increased from 32 seconds to 144 seconds, Duration bonus per level increased from 8 seconds to 24 seconds, Tooltip updated to display more information about the Mana consumed and the Telekinesis synergy, Base damage and level scaling increased by about 75% (also to compensate for the incorrect damage calculation in the past), Mana Cost baseline reduced from 7 Mana per second to 4 Mana per second, Now also increases Run/Walk Speed by 2% per level. 13 (4.69) Out and about naked and a night with Jimmy at the bar. 19: TIGRE SHARK (4.69) Sink or swim Maria. 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