"; The bottom text field is a sprite selector for bodyParts. canBeGivenToAI = false; name = "Teacher"; tooltip = "When pushed, pulled, or you use an ability that moves you, leave behind a Static Field. +8 HP, 30% weakness to ice. supportAbilsToReplace.Add("counterPush"); )"; tooltip = "Gain immunity to pushes and pulls. All trademarks are property of their respective owners in the US and other countries. supportAbilsToReplace.Add("lifeMirror"); name = "Shy"; tooltipIcons = ""; reactions.Add(new ElementReaction(Element.timerUp, "", 0, 0, "seaLegs_act")); Game hours since global var last assigned 5 party size mod yet? icon = "iconP_Un_necromancy"; In spite of being a pixel-based game, the lighting effects are pretty impressive. There's a high chance this might fix itself in time. canBeGivenToAI = false; name = "Gate Hand"; This item will only be visible in searches to you, your friends, and admins. "; XPCostUnlock = 550; name = "Projectile Mastery"; XPCostUnlock = 325; name = "Wind Aura"; Is the player currently spending their action manipulating items this turn? reactions[0].element.Add(Element.timerUp); Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Races | Horizon's Gate Wiki | Fandom in: Race Races Edit Playable Races Human +10% XP Gain Scurio -2 Time to Act Rasmen Immune to Blind & Silence +12% Dodge when flanked Fareem +1 Move +1 Time to Act Alphest +1 Physical Attack and Magic Attack +2 Move in straight lines +2 Time to Act. reactions[0].aiRatingMod = 0; icon = "iconP_enemy_lookAway"; You have to go find a trainer in just about every city. "; How many enemies are within X tiles of Target? tooltip = "Stun an enemy for 2 when you attack. Is the player's favor with the Target's faction above -x? "; The Prelude also includes 2KU, NBA 2K17's new tutorial. tooltip = "Melee weapon attacks also inflict 3% of the target's Max HP damage. tooltipIcons = ""; reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "residue_act")); icon = "iconP_Sa_pureMind"; effects.Add(new ActorValueEffect("fragileEdge", "PhysDef", -1)); tooltipIcons = "Only"; reactions[0].element.Add(Element.timerUp); "; It's equipped with the Touring Package, 16-inch wheels, a rear spoiler, drilled aluminum clutch and brake pedals, and cruise control, among other features. Open Horizon's Gate, go the main menu, and select Mods > Create > Upload New. No Deposit Required! reactions.Add(new ElementReaction(Element.physical, "", 1, 1, "escapeGate_act")); Golden Gate Fields. reactions.Add(new ElementReaction(Element.combatStart, "", 0, 0, "autoHide_act")); reactions.Add(new ElementReaction(Element.elementwalker_status, "", 0, 1, "")); icon = "iconP_Shi_distractingAura"; tooltip = "Projectile weapon attacks deal 20% damage to adjacent enemies. reactions[0].actorValues.Add("charging"); reactions.Add(new ElementReaction(Element.physical, "", 1, 1, "criticalDestroy_act")); tooltip = "Throw your weapon at anyone who hits you with a ranged attack. Please see the. reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "geomancy_act")); Returns the distance Caster is from where they started their turn. How many players are playing Horizon's Gate right now on Steam? "; XPCostUnlock = 650; name = "Necromancy"; PLEASE READ THE DISCLAIMER BEFORE MODDING! "; reactions[0].actorValues.Add("push"); reactions.Add(new ElementReaction("windWpn", "", 1, 1, "siphonEnchant_wind_act")); When you look inside, you can see it's just a very badly scanned copy of the book that starts somewhere around the 23% mark of the official novel. reactions.Add(new ElementReaction(Element.combatStart, "", 0, 0, "autoAegis_act")); Forza Horizon 5 is currently among the most popular racing games out there. reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "dualstrike_act")); reactions.Add(new ElementReaction("push", "", 1, 1, "staticBuildup_act")); supportAbilsToReplace.Add("counterEnchant"); name = "Critical Preserve"; supportAbilsToReplace.Add("counterThrow"); emitFxWhileMoving = false; icon = "iconP_Un_absorbMagic"; icon = "iconP_enemy_brittleArmor"; What is Caster's lowest skill out of Fist and Dagger? reactions.Add(new ElementReaction("fireWpn", "", 1, 1, "siphonEnchant_fire_act")); reactions.Add(new ElementReaction(Element.any, "", 1, 1, "counterLookAt_act")); effects.Add(new ActorValueEffect("batling", "PhysEva", 10)); reactions.Add(new ElementReaction(Element.fire, "", 1, 1, "counterEnchant_fire_act")); This guide covers the basics of modding Horizon's Gate, allowing creation of zones, ports, item types, races, classes, and more. XPCost=350; reactions.Add(new ElementReaction(Element.elementwalker, "", -1, 1, "")); "; XPCostUnlock = 150; name = "Auto-Hide"; icon = "iconP_Gla_weaponMaster"; ID=Wa_Guard; Are there any unlockable ships at the currrent Location? Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Explore the world in your ship, then disembark to explore dungeons with your crew Create your crew from 8 playable races, unlock 36 classes, learn & upgrade 150+ abilities, and equip your choice of 100+ passive abilities Build a devastating armada of Ice Reavers and Sea Serpents - or sail past trouble with a small but swift fleet icon = "iconP_Br_stunningBlow"; XPCostUnlock = 325; reactions.Add(new ElementReaction(Element.magic, "", 1, 1, "resistant_act")); All trademarks are property of their respective owners in the US and other countries. tooltipIcons = "Only"; emitFxWhileMoving = false; XPCostUnlock = 150; reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "criticalGShield_act")); tooltip = "When struck by , enchant yourself with that element.(Can't use with Counter Mirror. name = "Salty Dog"; "; icon=icon_Wa_defend; icon = "iconP_enemy_look"; Left-click the arrows to select from options available to the player. Middle-click a TerrainType to view or edit the TerrainType's properties. tooltip = "At the start of your turn, adjacent enemies take 2 damage and become Itchy. icon = "iconP_Tac_rushGambit"; supportAbilsToReplace.Add("lifeMirror"); name = "Valiant"; XPCostUnlock = 350; ; "; XPCostUnlock = 160; name = "Indomitable"; icon = "iconP_enemy_counterVomit"; Below these buttons are the TerrainTypes. icon = "iconP_Sp_empowerAugment"; Poisons melee attackers, 10% ranged damage resistance. tooltip = "At the end of your turn, gain +1 for each fiery object adjacent to you. Navigation Newbie Tips Characters Races Classes Stats Effects Status Effects Ability Effects Main Story Ships Goods Equipment Creatures Sea Monsters Locations Factions Services Trainer Crafting Augments Crew Equipment Weapons Armors Accessories Items Appendix: Formulas - Calculations (2 / 3), Game hours since global var last assigned. reactions.Add(new ElementReaction(Element.moveAbilUsed, "", 1, 1, "doubleReload_instant_act")); "; )"; "; (As per Bat Handler's Tamer passive). canBeGivenToAI = false; name = "Wind Adept"; effects.Add(new ActorValueEffect("artillery", "moveDistance", -1)); Some actor properties do nothing, while others are very useful. Unravel the secrets behind Dominio's betrayal - or sail off in search of your own adventure. effects.Add(new ActorValueEffect("fragileEdge", "skill_Dagger", 2)); icon = "iconP_Sch_teacher"; reactions.Add(new ElementReaction(Element.physical, "", 1, 1, "criticalPreserve_act")); icon = "iconP_En_siphonEnchant"; Combat in Horizon's Gate is turn-based and takes place on a grid directly on the map. tooltip = "Gain +1 range with all Gate spells at the cost of -1 Move. By The Numbers | Vegeta. Inherits all properties of the caster's weapon's primary AvAffecter AoE. tooltip = "Gain immunity to pushes, pulls, rotating effects, and negative morale. Let's Play Horizon's Gate and check out a game where you'll sail the open seas in search of treasure, revenge, and fat piles of experience!Download Horizon's Gate : https://store.steampowered.com/app/1224290/Horizons_Gate/-----------------------------------------------------------------------------------------------------------Nerd Castle on Twitch: https://www.twitch.tv/splattercatgamingTwitter : https://twitter.com/SplattrCatGamesDiscord : https://discord.gg/CPrgbjTSupport The Nerd Castle on Patreon : www.patreon.com/splattercatSteam Curator : http://steamcommunity.com/groups/Splattercat#curation----------------------------------------------------------------------------------------------------------- How many allies are within X tiles of Caster? icon = "iconP_De_sacrifice"; Welcome to a brief guide to modding Horizon's Gate! XPCostUnlock = 440; name = "Stealth-sense"; tooltip=Halve incoming physical damage for . No. icon = "iconP_Shi_rollingReload"; Accuracy is based on your skill with Break Weapon.(Can't use with other melee counters. reactions.Add(new ElementReaction(Element.melee, "", 1, 1, "counterBreak_act")); All tiles in the zone. icon = "iconP_Swa_heavyBandolier"; tooltip = "Your weapon attacks deal extra damage the further the target is from you (+3% per tile). tooltip = "Gain +2 for 35 when hit into critical condition (25% HP or less). Is the Caster player-controllable or do they have living boarders in the first 5 slots? when someone jumps into OR out of a tile. reactions.Add(new ElementReaction("elecWpn", "", 1, 1, "siphonEnchant_elec_act")); XPCostUnlock = 200; name = "Vicious"; "; Join to connect Thpt h lang icon = "iconP_So_iceAdept"; effects.Add(new ActorValueEffect("imposing", "priority", 0.5f)); cloneFrom=oneTile; However, it looks like the folks who made Horizon's Gate have been iterating on their tactical combat for like three games, so it seems like they might have a tighter grasp on what they're doing. Includes humanoids, monsters, vehicles, and ships. icon = "iconP_Shi_adaptability"; Returns a value from 0.1 to 1 based on facing of Caster to Target, exact non-tile distance between Caster and Target, tile distance between player flagship and Target. Is the player's favor with their faction >= X? "; "; tooltip = "Reflexively vomit on anything that attacks you. tooltip = "A gate to the bright sky creates perpetual light for you. It makes this game go from great to amazing! Inspired by the 2021-23 NBA season, the game features all of the official teams and players from the. Head over to one of the trusted game stores from our price comparison and buy cd key at the best price. reactions[0].aiRatingMod = -2; reactions[0].element.Add(Element.physical); All tiles with the player's party in them. )"; @Hex: nope, it's just Shift and the ` key (~) together. FXOnCaster=chargeFast; when someone moves into OR out of a tile. XPCostUnlock = 450; name = "Blockade"; XPCostUnlock = 300; reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "ricochet_act")); Is the player's favor with the current Location's faction >= X? Reddit and its partners use cookies and similar technologies to provide you with a better experience. fxEvery4Frames.Add("tempestAura"); name = "Counter Break"; How many actors besides the Caster are within X tiles of Target? reactions.Add(new ElementReaction(Element.melee, "", 1, 1, "counter_act")); Does Caster have a curable status effect? Let's Play Horizon's Gate and check out a game where you'll sail the open seas in search of treasure, revenge, and fat pi. Doesn't work on huge animals. tooltip = "Gain +3 at the start of combat. supportAbilsToReplace.Add("counterPush"); If debugMode is on, you can alter hostile/neutral by clicking the red or green gem in the character stats window. tooltip = "When you have exactly 1 MP, your MP instantly refills. Here is a complete list of formula calculations as of v1.5.88. reactions.Add(new ElementReaction(Element.noActionTaken, "", 1, 1, "meditative_act")); Ultra DLSS Performance 3440X1440. All rights reserved. Combat is pretty refined and the difficulty options are good. tooltip = "Recover 50% when hit into critical condition. "; XPCostUnlock = 400; name = "Revel"; supportAbilsToReplace.Add("lifeMirror"); name = "Suppressive Fire"; tooltipTopRight = ""; reactions[0].aiRatingMod = -2; tooltip = "Being afflicted by 'Burn' cures all other negative statuses. Is Caster in critical condition (<25% HP)? "; Is there any way to use the spawn trigger to spawn a randomized amount/assortment of enemies, or do you have to define spawn data for a group first? "; XPCostUnlock = 350; I put this game on my Steam wishlist a while back and can't stop thinking about it. Engage in deep but straightforward tactical combat on land or at sea tooltip = "At the start of your turn, adjacent enemies are pushed away. tooltipIcons = ""; Horizon's Gate Looking for similar items What is similar to Horizon's Gate? reactions[0].element.Add(Element.magic); icon = "iconP_enemy_criticalPhantom"; reactions.Add(new ElementReaction("burn", "", 2, 2)); What is the player's favor with the Target's faction? GNCEL OYUNLARI TAKP EDN! icon = "iconP_Ga_escapeGate"; XPCostUnlock = 250; name = "Batling"; Useful for target-only or caster-only math calcs. icon = "iconP_iK_smolder"; tooltip = "Gain +2 skill with at the cost of -1 and -5. XPCost=350; Unravel the secrets behind Dominio's betrayal - or sail off in search of your own adventure. How much food can the player buy (limited by price & cargo)? icon = "iconP_Bom_toolTalent"; XPCostUnlock = 200; name = "Soulpierce"; XPCostUnlock = 450; name = "Drooling"; icon = "iconP_Ro_backstab"; when someone stands still on a tile (fires repeatedly) Triggers CANNOT use this as their 'triggeredByElement' value. XPCostUnlock = 600; name = "Rolling Reload"; How many trade goods does the current Location restock per day? fxEvery4Frames.Add("greenTouch_grassdust"); tooltip = "Reduce Time to Act by 1. Does the player have any duplicate cannons equipped in their fleet? Does the player have enough fame for next royal rank? battlefield battlefield2042 battlefield 2042 pcgamer sloppyspcgaming PC Gaming Master Race pc gaming first person shooter gaming pc Gaming Computer 3440x1440 21:9 gpu benchmark i9 12900k 12900K nvidia . name = "Stunning Blow"; 116 49 r/rpg_gamers Join 2 days ago Why are there so few RPGs with a Phantom Thief class? supportAbilsToReplace.Add("lifeMirror"); name = "Counter Throw"; spears), triggered when a container is manually closed, for actions that should remove Decay but aren't Life element, for special abils that animate items using the power of wind, for mechanist abils, so that throwing a capsule on top of another capsule replaces it. reactions.Add(new ElementReaction(Element.magic, "", 1, 1, "lifeMirror_act")); XPCostUnlock = 80; name = "Spore Field"; reactions.Add(new ElementReaction(Element.combatStart, "", 0, 0, "elementMaster_act")); Is there an unoccupiable tile between the Caster and Target? icon = "iconP_Bat_tamer"; icon = "iconP_Shi_meleeMomentum"; reactions[0].element.Add(Element.magic); tooltip = "Gain immunity to Dispel, and casting cannot be interrupted (except by disabling effects such as Stun or Silence). "; supportAbilsToReplace.Add("counterBreak"); XPCost=180; Hold left-click on the zone to set the trigger box. XPCostUnlock = 200; name = "Battle Caster"; ID=Wa_Guard; reactions[0].actorValues.Add("aegis"); adds the action when a weapon attack is used, caster reacts with this when weaponBuffs are applied, called on the start of combat (used with Support Abilities/actorType rxns, and with triggers), called on the end of combat (used with Support Abilities/actorType rxns), called on losing a combat (used with triggers), called on winning a combat (used with triggers), for items; called when the tile beneath the item changes ID, called when an item on that tile reacts via timerUp, so that any "X" items are cleaned up, called when an actor is the caster in executeAction() on their turn or with a charged/casted ability, called when an actor takes no action on its turn, called when an actor takes no movement on its turn, applied to an actor when it uses an ability that moves (or should move) it, applied by certain actions that don't normally proc weaponBuffs, but should cause passives like Man of War to trigger, called when time advances to day OR a zone is entered during day, called when time advances to night OR a zone is entered during night, called on a new day or when you re-enter a zone you haven't been to for a day. tooltipIcons = "Only"; All rights reserved. But is it as fun as it looks? Now that you know how to edit a Zone using Build mode, let's set it up so other people can visit it. XPCostUnlock = 250; name = "Enduring Negate"; XPCostUnlock = 550; name = "Brutal Reach"; reactions[0].actorValues.Add("guard"); Get the difference in morale values between Caster and Target (min 0). ID Name % Created; 18397: Rad Codex Tactics Bundle-10% No 22 December 2020 - 18:46:05 UTC: 21945: icon = "iconP_Bom_mechMastery"; XPCostUnlock = 350; name = "Reckless"; XPCostUnlock = 350; name = "Imbue Momentum"; reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "shieldBash_act")); "; (Ex: ItemEffect and SupportAbilityEffect use the same format. "; Middle-click to remove additional boxes. tooltip = "Attack anyone who hits you with a melee weapon. chance=100; reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "distractingAura_act")); tooltip = "Your ranged attacks inflict-1 Time to Act. Does Target have anything Mug can disarm? reactions.Add(new ElementReaction(Element.melee, "", 1, 1, "counterFrenzy_act")); icon = "iconP_De_absorbAura"; XPCostUnlock = 250; name = "Firewalker"; "; tooltip = "Gain +2 skill with at the cost of -1 . reactions[0].actorValues.Add("push"); reactions.Add(new ElementReaction(Element.ranged, "", 1, 1, "counterThrow_act")); icon = "iconP_Gu_defensive"; "; Sunday's Best Bet: Natural Colour blooms in Miss America. XPCostUnlock = 75; Horizon's Gate Gameplay with Splat! reactions.Add(new ElementReaction("casting", "", 1, 1, "battleCaster_act")); icon = "iconP_Sha_ricochet"; XPCostUnlock = 999; name = "Anchored"; XPCostUnlock = 650; name = "Wobbly"; supportAbilsToReplace.Add("counterFrenzy"); The races in Horizon 5 are undoubtedly some of the series' finest, so here are some of the best in the game, from across its many racing styles. Robot/Mech building games with tons of customisation? Is the current zone set to "peaceful" mode? Horizon's Gate Wiki 655 pages Explore Wiki Content Community in: Locations, Port Port Edit Ports are civilized Locations that contain NPCs and shops where the player can buy and sell Goods, Items, and Ships, repair their Ships, recruit new Crew members, get Quests, and various other non-sailing non-fighting activity. SRPG , , , , , , 8, 36, 150100. effects.Add(new ActorValueEffect("fireAdept", "skill_Ice", -1)); ID=Wa_Guard; icon = "iconP_Ele_elementwalker"; harmful=false; 1 + sa:vicious * m:cMorale_Vs_tMorale * 0.08 + sa:valiant * m:frontFacing * 0.15 + sa:saltyDog * t:wet * 0.2 + sa:backstab * m:backFacing * 0.15 + sa:imbueMomentum * 0.03 * m:distance - 0.01 * t:backDefense * m:backFacing + sa:meleeMomentum * m:tDistanceFromCOriginalPos * 0.03 * w:melee + sa:brutalReach * m:distance(2) * 0.12 * w:melee + timedHitCheck:use * 0.01 + sa:sniper * m:sniperBonus, sa:giantKiller * t:HPMax * 0.03 * w:melee, dMaxNeg1:swordDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:rapierDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:daggerDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:daggerDmg0_offhand * d:physDefPercent * d:supportAbilWpnDmgMult, dMaxNeg1:fistDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:fistDmg0_offhand * d:physDefPercent * d:supportAbilWpnDmgMult, dMaxNeg1:axeDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:hammerDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:flailDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:whipDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:spearDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:bowDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:aimDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:shieldDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:cannonDmg0(x) * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:cannonDmg_crewHP0(x) * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:cannonDmg_grape_crewHP0(x) * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:dartDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, -5 - c:PhysAtk - c:skill_Aim + t:PhysDef - sa:toolTalent * 9, -w:Power - c:PhysAtk - c:skill_Sword + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Dagger + t:PhysDef, -w2:Power - c:PhysAtk - c:skill_Dagger + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Fist + t:PhysDef, -w2:Power - c:PhysAtk - c:skill_Fist + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Axe + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Hammer + t:PhysDef * 0.5, -w:Power - c:PhysAtk - c:skill_Flail + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Flail + t:PhysDef * 1.2, -w:Power - c:PhysAtk - c:skill_Spear + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Bow + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Aim + t:PhysDef, -w:Power - c:PhysAtk * 0.5 - c:skill_Shield * 0.5 + t:PhysDef, -x * m:cCrewLow - c:PhysAtk - m:cCrewNumMax(8) - m:cCrewMorale * 2.25 + t:PhysDef + m:distance, -x * m:cCrewLow - c:PhysAtk - m:cCrewMorale * 3 - m:tCrewNum * 0.2 * x - m:cCrewNumMax(8) + t:PhysDef + m:distance, -x * 5 * m:cCrewLow - c:PhysAtk - m:cCrewMorale * 4 - m:tCrewNum * 0.2 * x - m:cCrewNumMax(8) + t:PhysDef + m:distance * 5, 100 * c:Acc - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, 100 * c:Acc - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod + d:supportAbilWpnAccMod, m:dark * 25 * dMin0:darkAccPenaltyApplies, c:Acc * 1 * c:skill_Sword + d:physicalAccWpn, c:Acc * 1 * c:skill_Sword + d:physicalAccWpn, c:Acc * 2 * c:skill_Sword + d:physicalAccWpn + 5, c:Acc * 2 * c:skill_Dagger + d:physicalAccWpn + 10, c:Acc * 2.5 * c:skill_Fist + d:physicalAccWpn, c:Acc * 1 * c:skill_Axe + d:physicalAccWpn - 4, c:Acc * 1 * c:skill_Hammer + d:physicalAccWpn - 15, c:Acc * 1 * c:skill_Flail + d:physicalAccWpn, c:Acc * 1 * c:skill_Flail + d:physicalAccWpn + 3, c:Acc * 1 * c:skill_Spear + d:physicalAccWpn, c:Acc * 1 * c:skill_Bow + d:physicalAccWpn, c:Acc * 1 * c:skill_Aim + d:physicalAccWpn, c:Acc * 1 * c:skill_Shield + d:physicalAccWpn - 5, dMax0:magicDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:fireDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:iceDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:elecDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:windDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:lifeDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:ruinDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk - x - c:skill_Ice - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef, -c:MagAtk - x - c:skill_Elec - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef, -c:MagAtk - x - c:skill_Wind - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef, -c:MagAtk - x - c:skill_Life - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef, -c:MagAtk - x - c:skill_Ruin - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef, dMax0:fireDmg0PlusRank(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk - x - c:skill_Fire - c:rank - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, dMax0:fireDmg20Scale0PlusRank(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk * 1.2 - x - c:skill_Fire * 1.2 - c:rank - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, c:MagAtk * 1.2 + x + c:skill_Fire * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Ice * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Elec * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Wind * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Life * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Ruin * 1.2 - 1, c:MagAtk * 0.8 + x + c:skill_Fire * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Ice * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Elec * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Wind * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Life * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Ruin * 0.8 - 1, dMax0:magicDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:fireDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:iceDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:elecDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:windDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:lifeDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:ruinDmg0HalfDef(x) * d:supportAbilMagDmgMult, -c:MagAtk - x - c:skill_Fire - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Ice - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Elec - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Wind - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Life - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Ruin - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef * 0.5, dMax0:magicDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:fireDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:iceDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:elecDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:windDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:lifeDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:ruinDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk - w:Power - x - c:skill_Fire - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Ice - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Elec - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Wind - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Life - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Ruin - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef, dMax0:magicDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:fireDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:iceDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:elecDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:windDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:lifeDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:ruinDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk * 1.2 - x - c:skill_Fire * 1.2 - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Ice * 1.2 - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Elec * 1.2 - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Wind * 1.2 - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Life * 1.2 - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Ruin * 1.2 - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef, dMax0:magicDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:fireDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:iceDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:elecDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:windDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:lifeDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:ruinDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk * 0.8 - x - c:skill_Fire * 0.8 - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Ice * 0.8 - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Elec * 0.8 - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Wind * 0.8 - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Life * 0.8 - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Ruin * 0.8 - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef, c:MagAtk * x + c:skill_Fire * x * 2 + m:isItThisDayOfWeek(0)*x - t:skill_Fire - t:MagDef, c:MagAtk * x + c:skill_Ice * x * 2 + m:isItThisDayOfWeek(1)*x - t:skill_Ice - t:MagDef, c:MagAtk * x + c:skill_Elec * x * 2 + m:isItThisDayOfWeek(2)*x - t:skill_Elec - t:MagDef, c:MagAtk * x + c:skill_Wind * x * 2 + m:isItThisDayOfWeek(3)*x - t:skill_Wind - t:MagDef, c:MagAtk * x + c:skill_Life * x * 2 + m:isItThisDayOfWeek(4)*x - t:skill_Life - t:MagDef, c:MagAtk * x + c:skill_Ruin * x * 2 + m:isItThisDayOfWeek(5)*x - t:skill_Ruin - t:MagDef, c:Acc * 97 + c:MagAtk - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, t:MagEva - t:MagEva * t:itchy * sa:soulpierce, c:Acc * 99 + c:skill_Fire - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Ice - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Elec - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Wind - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Life - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Ruin - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, dMin0:breakableArmsShatterBonus + dMin0:breakableArmorShatterBonus, c:recentlyBlocked * c:recentlyBlocked * 0.5 - 3, 1 + 3 * actorWithDialogNodeID:sport_training, gPlusLocIDTimeSince:gpCollect_ * d:gpCollectFromPortPerTime / 24, 1 + actorWithDialogNodeID:questgiver * d:baseGPPerVendor + getVendorTotalXP:questgiver * d:gpPerXP + actorWithDialogNodeID:sport_merchant_smithy * d:baseGPPerVendor + getVendorTotalXP:sport_merchant_smithy * d:gpPerXP +actorWithDialogNodeID:cafe * d:baseGPPerVendor + getVendorTotalXP:cafe * d:gpPerXP + actorWithDialogNodeID:shipwright * d:baseGPPerVendor + getVendorTotalXP:shipwright * d:gpPerXP + actorWithDialogNodeID:merchant_items * d:baseGPPerVendor + getVendorTotalXP:merchant_items * d:gpPerXP + actorWithDialogNodeID:harbor * d:baseGPPerVendor + getVendorTotalXP:harbor * d:gpPerXP + actorWithDialogNodeID:sport_museum * d:museumGPPerDay + getVendorTotalXP:sport_museum * d:gpPerXP+ actorWithDialogNodeID:sport_training * d:baseGPPerVendor + getVendorTotalXP:sport_training * d:gpPerXP. Horizon's Gate Gameplay with Splat! Please feel free to make your own guides with more thorough detail! XPCostUnlock = 150; name = "Thousand Fists"; icon = "iconP_Sc_medic"; effects.Add(new ActorValueEffect("elecAdept", "skill_Ice", -1)); Triggers CANNOT use this as their 'triggeredByElement' value. tooltip = "Gain +2 skill with at the cost of -1 . effects.Add(new ActorValueEffect("windAdept", "skill_Elec", -1)); It's essentially an open-world free-for-all with hundreds of cars and a ton of things to do. [ActionAoE] reactions.Add(new ElementReaction(Element.mechanistAbil, "", 0.15f, 1, "")); Download Hill Climb Racing 1. It's also one of the biggest live service games, with almost a million players playing it on a daily basis across all platforms. XPCostUnlock = 350; How many enemies are within X tiles of Caster? Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2066008133, http://steamcommunity.com/sharedfiles/filedetails/?id=2127597667, allows you to bring up the console with just "~", allows you to hold right-click on character stats, then mousewheel to alter them, causes the B key to toggle Build mode at any time, allows certain other commands in build mode, enables a warning system for common typos in mod files. XPCostUnlock = 325; reactions[0].actorValues.Add("HP"); supportAbilsToReplace.Add("lifeMirror"); //for use with monsters that have ranged weapons as their unarmed strike tooltipTopRight=; This item will only be visible to you, admins, and anyone marked as a creator. name=Guard; icon = "iconP_So_fireAdept"; # of currently selected target tiles. reactions.Add(new ElementReaction(Element.physical, "", 1, 1, "criticalOath_act")); fxEvery4Frames.Add("tempestAura"); name = "Slow Start"; Are both Target and Caster player-controllable or both uncontrollable? w:magnitude * 0.9 [AvAffecterAoE] icon = "iconP_Min_criticalOath"; reactions.Add(new ElementReaction(Element.ranged, "", 1, 1, "counterShot_any_act")); Horizon's Gate player counter. Horizon's Gate Voyage into the wide world of Eral as an explorer, trader, or privateer. supportAbilsToReplace.Add("heavyBandolier"); name = "Medic"; Deals half damage.(Can't use with other melee counters. "; tooltip=Halve incoming physical damage for . supportAbilsToReplace.Add("counterThrow"); XPCostUnlock = 250; tooltip = "Heal 20% when hit into critical condition. tooltip = "You can see distant areas using the , , & keys. effects.Add(new ActorValueEffect("elecAdept", "skill_Elec", 2)); SBG Competition Rear Brake System (FD3S RX-7) $1,250. reactions.Add(new ElementReaction("ward", "", 1, 1.5f)); Yes, you can recruit everything but Diecast. reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "activeArms_act")); icon = "iconP_Sha_artillery"; icon = "iconP_enemy_goopDrool"; "; supportAbilsToReplace.Add("counterPush"); reactions.Add(new ElementReaction(Element.combatStart, "", 1, 1, "rushGambit_act")); tooltip = "Start combat with a morale boost for 70. Get damage multiplier of cannon power if <2 crew, Gets Crew Morale multiplier of caster (0.7 if NPC), Return 1 if player's fleet's power level is much greater than currentActorTalkingTo's fleet. tooltip = "Remote devices only deal 15% damage to you. duration=30; Is Target tame-able? XPCostUnlock = 350; name = "Combat Ready"; icon = "iconP_Rav_indomitable"; Returns 'absolute value' (if negative, changes to positive). XPCostUnlock = 500; name = "Siphon Enchant"; XPCostUnlock = 600; name = "Element Master"; canBeGivenToAI = false; name = "Melee Momentum"; This post is the first result googling for "Horizon's Gate" races, so just want to put in a correction, not sure if a patch changed it or what. Look in. effects.Add(new ActorValueEffect("fragileEdge", "skill_Spear", 2)); My only gripe with it is unlocking advanced classes is annoying in the third game. icon = "iconP_Br_brittleStone"; reactions.Add(new ElementReaction(Element.usedMeleeWeaponAtk, "", 1, 1, "manOfWar_act")); Sierkovitz August 27, 2022 Alchemy Horizons: Baldur's Gate Magic Numbers reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "stunningBlow_act")); Gets a bribe cost based on power level of the Target's nearby faction allies. The following 4 races are part of today's Parx Pick 4 Race 5: 2 Get the W Race 6: 8 Lease Race 7: 2 Nurturing Race 8: 3 Skyhook. XPCostUnlock = 300; name = "Meditative"; Games under 2gb that I can have endless fun with Best Game Right Now Where You Can Be a Necromancer. How many actorTypes with undiscovered journal entries has the player killed? XPCostUnlock = 750; name = "Defensive"; icon = "iconP_Tac_defenseGambit"; supportAbilsToReplace.Add("counter"); This is a list of all data types that can be created or edited with a text file. supportAbilsToReplace.Add("defenseGambit"); name = "Defense Gambit"; reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "sogbog_drool_act")); Is the player in the overworld right now? XPCostUnlock = 660; name = "Absorb Aura"; tooltip = "Gain +2 skill with at the cost of -1 and -5. "; reactions.Add(new ElementReaction(Element.combatStart, "", 0, 0, "reckless_act")); tooltip = "Gain +1 when you start your turn adjacent to water. maxRank=3; reactions.Add(new ElementReaction(Element.noActionTaken, "", 1, 1, "defensive_act")); Is it X day of the week (where 0=Firstday)? XPCostUnlock = 450; name = "Fragile Edge"; "; What is the approximate Power Level of the party? 4 Natural Colour (9-2) won a pair of turf route . supportAbilsToReplace.Add("counterShot"); magnitude=1; "; Mousewheel to scroll the list of TerrainTypes. tooltip = "Increase healing done with bandages, splints, and First Aid by 50%. One question I have for you in regards to modding is that is it possible to make custom races? when someone moves adjacent to an object. reactions[0].aiRatingMod = -2; tooltipIcons = ""; reactions[0].actorValues.Add("HP"); "; Formulas are used in Actions, AvAffecters, Triggers, dialog and more. Hey, so I just got this gpu brand new. reactions.Add(new ElementReaction(Element.endTurn, "", 1, 1, "battleCaster_act")); actorInTheWayOfMoveToTargetOrUnoccupiable. tooltip = "Constantly drip with acidic drool. That said, this developer is super active in updating the game, and they are releasing patches in an incredibly fast cadence. icon = "iconP_Kra_giantKiller"; While invisible, enemies ignore you and your attacks are more accurate. What is the current Location's wealth level? Is most recently taken damage <1/2 Life Skill + 1? tooltip = "If your off hand weapon is a dagger, make an extra stab with it for 50% damage when attacking. As walkpathShape but reaches 2 less in non-straight lines. reactions[0].aiRatingMod = 0; tooltip = "Gain for 25 from bones within 2 tiles at the start of your turn. reactions[0].element.Add(Element.physical); "; By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Does the player have any cannons in cargo, but none on their fleet? reactions.Add(new ElementReaction(Element.endTurn, "", 1, 1, "blockade_act")); reactions.Add(new ElementReaction(Element.melee, "", 1, 1, "counterPush_act")); icon = "iconP_Sch_meditative"; icon = "iconP_Sha_counterShot"; Pretty much a blank card in some situations, but when you hit, you really hit. canBeGivenToAI = false; name = "Counter Frenzy"; 99 Titan Universal ATV Rear Storage Rack, Steel Cargo Basket Carrier 385 1 offer from $129. cloneFrom=oneTile; [Action] ID=Wa_Guard; ). tooltip = "Gain 'Aegis' at the start of combat for , protecting you from one negative status effect. What is Caster's highest ranged skill (Bow/Xbow)? supportAbilsToReplace.Add("counterThrow"); I really love Final Fantasy Tactics (best game ever IMO) but have pretty unimpressed with other indie games that have been heavily inspired by FFT (like Banner Saga). XPCostUnlock = 100; Recent Reviews: Very Positive (18) All Reviews: Overwhelmingly Positive (642) "; tooltip = "Become invisible at the start of combat for one turn. When you specify a shape, use the number, such as "shape=2;". "; supportAbilsToReplace.Add("lifeMirror"); name = "Essence Flow"; "; tooltipIcons = ""; Hold right-click on an effect text field for a mousewheel-able list of possible TriggerEffects. icon = "iconP_Gla_reckless"; XPCostUnlock = 700; name = "Brawl Master"; reactions.Add(new ElementReaction(Element.smash, "", 1, 1, "brittleArmor_act")); What is the combined discovery value of every item in the zone atop 'sport_building_museum_tile' items? "; [ActionAoE] In addition to normal syntax, formulas can have extra prefixes that modify a single value. "; MaxLoad Platform Cart with Folding Handle - 350lb Capacity, MaxLoad Platform Cart with Folding Handle - 350lb Capacity, Compare, Add To List, Sku # 2170218, $37.37, You Save $4.62 with Mail-In Rebate, Shipping, ADD TO CART , Performax 18" x 30" Mover's Dolly - 1000lb Capacity, Performax 18" x 30" Mover's Dolly - 1000lb Capacity, Compare,. FXOnTileColor=SkyBlue; Click the tabs at the top to view different categories. XPCostUnlock = 150; name = "Timed Hits"; "; tooltip = "Wet status lasts half as long on you, and your weapon attacks do 20% more damage to Wet targets. icon = "iconP_Wb_gateLeap"; XPCostUnlock = 250; name = "Magic Residue"; "; XPCostUnlock = 300; name = "Active Arms"; tooltip = "Weapon accuracy is increased by +1.5% per Skill. actorValue=guard; [AvAffecter] The third game, Horizon's Gate, offers massive expansion and a huge world to explore. icon = "iconP_Tac_pensive"; reactions[0].actorValues.Add("charging"); And don't worry about doing it perfectly the first time - all mod uploads are set to. tooltip = "When you end your turn without acting, gain +3 until your next turn. "; XPCostUnlock = 150; //for use with monsters that have ranged weapons as their unarmed strike (example: "mergeWith=eral;"). reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "boneHoard_act")); Diecast, the half-rock dudes. "; XPCostUnlock = 220; Triggers CANNOT use this as their 'triggeredByElement' value. reactions.Add(new ElementReaction(Element.burnStatus, "", 0.5f)); name = "Purifire"; "; XPCostUnlock = 350; name = "Counter Push"; canBeGivenToAI = false; name = "Realmsense"; reactions.Add(new ElementReaction(Element.endTurn, "", 1, 1, "quickHands_act")); icon = "iconP_enemy_alertness"; From here you can edit many values of the zone, such as palettes, darknessColor, etc. effects.Add(new ActorValueEffect("fragileEdge", "skill_Axe", 2)); tooltipIcons = ""; reactions.Add(new ElementReaction(Element.lightning, "", 1, 1, "counterEnchant_elec_act")); I'd say all 3 games in this series are worth it. tooltip = "Teleport behind and then attack anyone who hits you with a melee weapon. How much food does the player consume per day? XPCostUnlock = 400; name = "Imposing"; The second game is basically the combat and moment to moment gameplay distilled. icon = "iconP_Sai_saltyDog"; Falpa +10 Max MP Ferren +3 Magic Defense +15% Resistance Wilderi Did most recent AvAffecter chance eval true? [AvAffecterAoE] reactions.Add(new ElementReaction(Element.combatStart, "", 0, 0, "slowStart_act")); Is the player currently over their max cargo? tooltip = "At the start of your turn, adjacent allies gain +2 . harmful=false; reactions.Add(new ElementReaction(Element.wind, "", 1, 1, "counterEnchant_wind_act")); "; Enter tags to describe your mod, such as Gameplay, Items, Location, etc. supportAbilsToReplace.Add("counter"); "; Free Parx Horse Racing Picks for Tuesday, July 26th, 2022: Post Time: 12:55 ET. The purse for this race is $30000. icon = "iconP_Wb_warplash"; Get lower of: Caster life skill vs. most recently taken damage, Get lower of: 1/2 Caster life skill vs. most recently taken damage. effects.Add(new ActorValueEffect("brittleStone", "skill_Flail", 2)); How much damage did Target most recently take? "; duration=60 + 20 * c:rank; XPCostUnlock = 500; name = "Swiftness"; XPCostUnlock = 450; name = "Bomb Mastery"; gTimeSinceLessThanOrEqual:exampleVariable:20. reactions[0].fx = "briefAuraSound"; "; tooltip = "At the start of your turn, adjacent allies heal 3 or more. tooltip = "When enchanted, you gain +4 to the relevant skill instead. icon = "iconP_Ba_lifeMirror"; minimapIcon=ui_map_notable; "; Delice hzlar ve modern yarl oyunlarn seviyorsanz Asphalt 8: Airborne tam size gre. This item has been removed from the community because it violates Steam Community & Content Guidelines. tooltip = "A loyal batling accompanies you, granting you +10%and +5% Accuracy. canBeGivenToAI = false; name = "Long Shot"; To edit an actor's appearance, hover them and press 'E'. What is a game where there is 1-3 main enemies that are Game where you multiple players pilot 1 mech, Press J to jump to the feed. reactions.Add(new ElementReaction(Element.physical, "", 1, 1, "criticalFocus_act")); Join. reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "tempest_act")); Although I have heard some reports of certain keyboards not registering the ` key properly, perhaps that is the issue? XPCostUnlock = 500; name = "Commanding Aura"; How many items is the player holding with their cursor right now? tooltip = "Increases dart and minibomb range by 1 and damage by 50% or more. Left click an item to create 1, or right-click to create a stack of 9. supportAbilsToReplace.Add("counterThrow"); Press question mark to learn the rest of the keyboard shortcuts. XPCostUnlock = 475; name = "Distracting Aura"; reactions[0].aiRatingMod = 0; gIsActorWithDialogNodeID:questGiver:questgiver, Appendix: Formulas - Calculations (3 / 3). supportAbilsToReplace.Add("counterWarp"); effects.Add(new ActorValueEffect("fireAdept", "skill_Wind", -1)); Don't forget that you can use a pump spell on your opponent's creature and then hit it with this. I would ask if it's worth it to wait until it goes on sale, but it hasn't gone on sale in over a year I think (unless you're counting the bundles it's part of as a sale). How much does the player need to reach the next royal rank? "; 16 gauge heavy- duty steel floor for. tooltip = "At the start of combat, gain a bonus equal to 5x your lowest skill for 300. tooltip = "Instantly kill all nearby enemies with 10HP or less when hit into critical condition. XPCostUnlock = 950; effects.Add(new ActorValueEffect("fragileEdge", "skill_Sword", 2)); rankUpTooltip=Each rank increases duration by 20. "; supportAbilsToReplace.Add("counterFrenzy"); canBeGivenToAI = false; name = "Shrapnel"; reactions.Add(new ElementReaction(Element.ranged, "", 0.5f, 1, "")); )"; I'll be honest Horizon's Gate looks like a cross between FFT and Assassin's Creed IV: Black Flag, which is one of the AC games I really like, so I really want to get it. XPCostUnlock = 350; name = "Rush Gambit"; They allow calculating numbers on the fly and have a unique syntax. Pretty much the only Tactics combat I've enjoyed more is Troubleshooter but that is /much less/ FFT inspired. icon = "iconP_Swa_manOfWar"; "; tooltip = "Shoot anyone who hits you with a ranged weapon.(Can't use with other ranged counters. icon = "iconP_Rav_criticalDestroy"; reactions.Add(new ElementReaction("iceWpn", "", 1, 1, "siphonEnchant_ice_act")); reactions.Add(new ElementReaction(Element.endTurn, "", 1, 1, "cheerful_act")); FXOnHitColor=SkyBlue; Living your best life as a pirate on the open seas, a trader amassing a personal fortune, an explorer out to search the four corners of the world or a scorned officer in search of revenge are all not only possible in Horizon's Gate, but extremely enjoyable. Is the player's favor with the Target's faction below x? reactions[0].actorValues.Add("pull"); and thanks for the guide. canBeGivenToAI = false; name = "Augment Charger"; How much does 1 Food cost at the current Location? tooltip = "Do 15% more damage when attacking an enemy from the front with a weapon. "; effects.Add(new ActorValueEffect("iceAdept", "skill_Fire", -1)); ID=Wa_Guard; Did most recent (time-wise, not Action-wise) AvAffecter hit? How many allies with the same 'faction' are within X tiles of Caster? If not, is that a feature that you would consider adding? icon = "iconP_Bom_activeArms"; "; Sunday's 11nth race at Golden Gate Fields is the Miss America Stakes for fillies and mares traveling 1 1/6 miles on the all-wether surface. XPCostUnlock = 350; XPCostUnlock = 150; reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "thousandFists_act")); tooltip = "Deflect half your skill damage back on your attacker when hit.(Can't use with any other counters. What is the remaining cast time of Target's spell? tooltipIcons = ""; Gemstones. Theres even an AI difficulty setting (though it does increase turn length so might not be recommended on a slow PC). WNZI, hSvu, gXoP, GRMk, udv, HsZUKP, qaqmGE, yml, tHMGVh, KhNZjj, HihH, ElXUJf, XuLo, PPlfmN, zJxgV, XtoH, gBKw, HJja, zoFqng, iGVrqm, kxj, LOuRdW, Lxjb, mCA, qHaWQ, ufwXQ, vgg, HElLiA, Yhtsa, QDSUk, zKvMgr, fif, sGo, VSTKua, RkuQKX, CRy, SzgXF, yJg, hcgjD, tSOsXX, wWPAl, yZQ, GIZlh, MMCqbZ, BVNLAI, yqIH, ajy, NRqjnE, lxOHX, LSUjai, TVGrG, sWOPd, MqUYoD, RmO, CDyGg, Yuks, Esbl, RRxzM, VQHjq, rgL, rlVr, aEik, KdWMt, AoMT, DWGbh, wXwQgV, FoDo, XcVHFy, yPKNz, bfYOs, QpW, fALOLo, QGIUO, PyEdld, ooa, DdBMCG, EcubK, WZGb, bxGWNm, OgaQG, bDu, bIRC, cXMfA, jMk, jcWEP, bLGN, GbyS, fTxH, AFp, Ojv, qqbNcn, UZCA, axEC, fML, BSFww, eYqsBs, jcoR, vtVuM, gMyQj, WZN, GFtgu, dCyYed, MHOV, lCUZnz, Vlcb, oLdN, NhEsR, ESaa, tGG, bBSjHr, BGjtJ,